- Tickets and VIP seats
- TV money by league tier
- sponsors (deals expire and need re-signing)
- merchandise with reputation
- position and cup prize money
- and player sales — ticket prices track the league tier, so our real lever is a bigger ground
- The weekly wage bill leads
- then upkeep on buildings and ground, construction, fees, and contract bonuses that pile up all season and settle in one hit on 20 Jun — a bloated squad quietly costs more than the bill you see
- Debt at the league ceiling = points docked and a forced fire sale
- carrying heavy debt even below it lets the ground rot and costs our home edge
- our ceiling and its warnings live on Finance — amber is watch, red is danger
- Set your own transfer cap and weekly wage cap (0 = no limit) — any order that would burst them is blocked automatically
- the 12-month projection shows where the cash line is heading before it gets there
- Every 20 June the tax office takes a share of the season's cash profit — 30% by default in every nation (editable in the editor)
- a losing season pays nothing, and the loss carries forward against future profit without expiring
- an estimate lands in the inbox on 1 June, and spending on transfers or construction before the 20th shrinks the bill
- a B team's money sits in the parent's books, so one bill covers both
- if the charge tips the cash below zero, transfers and construction lock until it recovers
Related screens
Generated from the game's help text (commit f61ca569d) · Matches game data version 2026.10