Komochigame Independent game studio PRESIDENT FC
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President FC: Football Club Owner · Manual

Youth & academy

The game and this guide are still in development. Details may change, and your feedback is welcome.

01 Reading academy talent

  • The younger the kid, the wider the band. Visible from the smallest group and narrowing every year until the exact number at U12/U16
  • the Kid (K) and Teen (T) scales have different caps
  • high talent means better odds, never a guarantee. Some fall short, some blow past it

02 The u16 year. Sign or lose him

  • u16 is the deciding year: no pro deal and the boy leaves the game for good. He won't reappear elsewhere
  • the signing letter arrives in early June
  • his first pro wage is priced off his current level

03 Youth camps

  • Your academy level unlocks camps abroad, up to 3 per country
  • each camp has its own level. Upgrades find better kids and reveal more of other clubs' talents there each season
  • pick countries where football runs deep

04 Poaching + the super agent

  • Kids your camps reveal this season can be poached for a fixed fee (each boy has one price for life) ask today or next year, the number never moves, and a giant selling club (or an elite academy) can simply refuse; a refusal costs nothing and you may try again another season
  • the super agent takes a big fee up front and delivers a kid of the chosen grade within about half a year, one job at a time
  • and beware. Other clubs can poach ours too

05 Federation MOUs

  • A big-money deal with a small federation lifts the talent of every newborn prospect in that nation for a decade of seasons
  • hold at most 2
  • results take 5-8 years. This buys the next decade, not next season

06 Youth sides and real minutes

  • Youth leagues give kids real competitive minutes, and those minutes feed development in full
  • the first team can call a boy up from any age group when the moment comes
  • a kid too good for his level but short of minutes is a loan waiting to happen

07 Talent zones

  • Talent sits in five zones. Low tier, average tier, good tier, standout tier, gem
  • teens: T1–3 / 4–6 / 7–9 / 10–12 / 13–15
  • kids: K1–3 / 4–5 / 6–8 / 9–10 / 11–12
  • a range like «T9–11» means the read isn't final, and its two ends can sit in different zones
  • K and T are separate scales. A K11 isn't below a T12
  • point at the box for the zone name

Related screens

Updated Nov 9, 2026