- The younger the kid, the wider the band — visible from the smallest group and narrowing every year until the exact number at U12/U16
- the Kid (K) and Teen (T) scales have different caps
- high talent means better odds, never a guarantee — some fall short, some blow past it
- u16 is the deciding year: no pro deal and the boy leaves the game for good — he won't reappear elsewhere
- the signing letter arrives in early June
- his first pro wage is priced off his current level
- Your academy level unlocks camps abroad, up to 3 per country
- each camp has its own level — upgrades find better kids and reveal more of other clubs' talents there each season
- pick countries where football runs deep
- Kids your camps reveal this season can be poached for a fixed fee — each boy has one price for life — ask today or next year, the number never moves, and a giant selling club (or an elite academy) can simply refuse; a refusal costs nothing and you may try again another season
- the super agent takes a big fee up front and delivers a kid of the chosen grade within about half a year, one job at a time
- and beware — other clubs can poach ours too
- A big-money deal with a small federation lifts the talent of every newborn prospect in that nation for a decade of seasons
- hold at most 2
- results take 5-8 years — this buys the next decade, not next season
- Youth leagues give kids real competitive minutes — and those minutes feed development in full
- the first team can call a boy up from any age group when the moment comes
- a kid too good for his level but short of minutes is a loan waiting to happen
Related screens
Generated from the game's help text (commit f61ca569d) · Matches game data version 2026.10