- Summer runs 25 Jun – 1 Sep
- winter 1 Jan – 1 Feb
- free agents sign any day of the year
- the closing stretch of every window sends other clubs into a frenzy — big deals love deadline days
- Players (and managers) measure themselves against our club's level — anyone far above us simply won't pick up
- the only fix is raising the club: results, a higher league, reputation
- high-talent kids listen sooner, because they buy the project, not the present
- A purchase has two tables: agree the fee with the club, then terms with the player
- an unfinished deal always pulls you back to the table — nothing dangles
- you can walk away, at the cost of a short cooling-off before trying again
- Set at signing or renewal, three tiers against his value — lower buys a wage discount, higher guards against raids
- any club paying the figure takes him instantly, no veto
- every window brings a clause-hunting sweep — set the number with that day in mind
- When rivals fight your bid, a bid-war letter arrives naming the wage that guarantees him — raise the package to that figure and he's certainly yours
- decline and he goes to a club hidden behind the curtain
- it falls due the same day, so answer before moving on
- Up to 5 loans in at once
- loaning out buys a kid minutes while sharing his wage
- big permanent sales carry an automatic 10% sell-on for us — and pricey young signings usually arrive with one owed to their old club, so check before reselling
- mind the just-moved flag too: recent arrivals rarely fancy another move for a while
- A player inside the final half-year of his deal can agree a pre-contract at no fee — he joins free when it expires
- these signings are capped per season, with smaller clubs allowed fewer — free is the most fought-over price in football
Related screens
Generated from the game's help text (commit f61ca569d) · Matches game data version 2026.10